Modern Warfare 3: April 9 Patch Notes.

With Season 3 in full swing, the developer continues to tweak and polish every area of ​​the latest Call of Duty game, from bug fixes to weapon tweaks that can impact the ever-changing meta.

GLOBAL

STABILITY

  • Fixed a crash that could occur when viewing weapon attachments.

SETUP

  • Fixed various issues with quick equipment in the store.
  • Fixed the display names of Season 3 Prestige emblems.

SETTINGS

  • Fixed an issue that caused the telemetry widget to always be displayed with a delay.

MULTIPLAYER MODE

UIX

  • Bugs fixed
    • Arsenal unlocking quests will now display as a splash screen upon completion.
    • The removal of some conversion kits is now properly reflected in Gunsmith.
    • The Weekly Challenge countdown timer will no longer show the wrong time as the patch approaches the mid-season.
    • Fixed the location of the FJX Horus in the Gunsmith.
    • Calling Card and Emblem rewards for Weapon Mastery are now properly displayed in the activity progress report.
    • Removing a weapon sticker at the Gunsmith will no longer cause placement indicators to disappear.
    • Corrected the Pros and Cons labels for several attachments to better reflect their true properties.

GAME PROCESS

  • Improved de-prioritization of spawn locations while nearby killstreak is active.

PROGRESS

  • The Ripper Light Stock for the FJX Horus will no longer appear locked and have no unlock requirements.
  • Improved one-shot kill tracking in What’s Your Sign? Camouflage for MORS.

CARDS

  • Dispatch
    • Added additional respawn points to increase the likelihood of selecting a quality character in Team Deathmatch, Domination and Hardpoint modes.
  • Corrected
    • Enemy nameplates are no longer visible through tunnel walls.

WEAPONS AND ACCESSORIES

» Assault rifles «

  • SVA 545
    • Increased maximum damage range from 31.8 m to 44.5 m (+40%).
    • Increased the near-medium damage range from 44.5 m to 51.8 m (+17%).
    • Increased the average damage range from 51.8 m to 61 m (+18%).

» Submachine guns «

  • FJX Horus
    • Optical attachments with a built-in laser are no longer compatible with the ECS Requieter Suppressor muzzle.

» Light machine guns «

  • TAQ Evolvere
    • The duplicate nozzle for masking the flash with ZEHMN35 compensation has been removed.

» Sniper rifles «

  • MORS
    • Hurricane 9 With variable optics
      • The ability to equip this incompatible application has been removed.
    • Barrel with photon charge
      • Improved penetration damage consistency across enemy operators.

ADVANTAGES

  • Ninja Vest (Vest)
    • Players equipped with reinforced boots now get the effect of a running shoe.
  • Compression cover (vest)
    • Launcher kills now immediately trigger health regeneration.

EQUIPMENT

  • EMD grenade (tactical)
    • Changed the key bindings for tracker removal to interact with keyboard input devices.
    • Improved prioritization when multiple actions are available to bind keys to delete a tracker.
    • Tracker deletion time is now shown on the HUD progress bar.
  • Scatter mine (tactical)
    • Enemy stun effects are now correctly applied in hardcoded modes.
  • C4 (Deadly)
    • Detonation can no longer occur until it has stuck to a surface for 500ms.

Note: This mechanic was expected for the Season 3 update, but did not work as intended at the time of release.

SERIES OF MURDER

  • Remote Turret
    • Trying to turn around while swimming will no longer result in the player being unable to fire their weapon.

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