Warzone 2 Season 4 Reloaded DMZ Patch Notes

Call of Duty’s collaboration with the popular Amazon Prime series “The Boys” brings a huge change to the gameplay in the DMZ .

All players who enter the DMZ after the Season 4 Reloaded update will discover a new item available:  Temp V Field Upgrade  . This new item will give players the superpowers of various The Boys characters such as Homelander’s Laser Vision, Starlight’s Electric Shockwave, and more.

Because the DMZ has a more strategic play style, “Temp V is limited in the DMZ by an effect (such as the lack of Charge Jump) and increased map scarcity compared to Battle Royale mode.”

A new  hunting contract  could change the way players approach the game. This Bounty will likely affect players who are used to rushing and getting kills, as it will be harder to stay undetected.

If the player and his team kill many players in the DMZ, the player with the most kills will be warned. If the player decides to continue eliminating other players after the warning, they will receive a reward for it.

After the Bounty is activated, enemy players in the Exclusion Zone will receive information about the location of this player in order to eliminate him and receive a reward in return.

Warzone 2 Season 4 Reloaded DMZ Patch Notes

A GAME

  • There are reports that new enemy forces are trying to infiltrate building 21. Be careful, operators…
  • Tempo V has arrived! Read more about it in the Warzone section above. Effects are limited in the DMZ (e.g. no charge jump) and increased map scarcity compared to Battle Royale.
  • Players can now see the progress they have made on their upgrade missions in the activity report.
  • Increased the Cry for Help timer from 15 to 20 seconds after your squad is destroyed.
  • The plead timer that triggers after you become the last player in a squad to be eliminated will now stop while you hold the plead button.

A plea for help and assimilation

  • When resurrecting someone who begs, the player who begged will no longer automatically join the resurrecting team.
  • Upon respawning a player, there will be a 30 second grace period during which the resurrecting team will not be able to damage the player who pleaded.
  • After the respawn, the respawner will be prompted to invite the resurrected player to their team.
  • Cry for Help and Loot tooltips are now separate:
  • The “Cry for Help” respawn tooltip is on the player’s body, and the “Loot” tooltip is on the backpack as usual.
  • The player’s first robbery will not disable the “Pray” option.
  • Created a direct assimilation function to send a request to only one person.
  • A team that kills a pleading player will no longer be able to accept their plea and then respawn. This prevents killing for the purpose of forced assimilation.

Players hunt players

  • Killing a player with a Bounty will net each squad member $10,000.
  • This reward does not work in House 21 and the Koschei complex.

ERROR CORRECTION

  • Fixed an issue that caused doors in Hostage Rescue Contract buildings to close if the contract ended.
  • Fixed an issue where the Hostage in the Hostage Rescue Contract would not fall to the ground properly when the player carrying the Hostage was hit or killed by the gear.
  • Correction of incorrect items listed in the upgrade menu.
  • Fixed an issue that caused the train safe to not be tracked for demolition mission objectives.
  • Fixed Icebreaker mission tracking for items placed in any stash instead of the specified stash.
  • Fixed an issue where the “False Alarm” mission could be completed on maps other than Al Mazra.
  • Fixed an issue where a strike team mission would not count for a kill if the player was standing on top of a vehicle.
  • Fixed a number of issues affecting mission descriptions.
  • Fixed a bug that caused completed Urgent Missions not to reset on subsequent days.
  • Fixed an issue where the mission name would sometimes be missing from the mission timer.
  • Fixed an issue where retrieved items would sometimes not unlock properly.
  • Fixed an issue with missions requiring the player to infiltrate the Koshchei Complex.
  • Fixed an issue where barter items would not open properly.
  • Fixed an issue where a safe nuclear material container could not be used after one of the players emptied it.
  • Fixed an issue that caused the Tier 4 Phalanx mission “Fearless” to not check if other teammates were carrying a weapon crate.
  • Fixed an issue that caused some blueprints to appear as placeholders in the activity report when retrieved from a DMZ.
  • Fixed an issue where Throwing Star kills were not tracking in the Fear in Your Eyes challenge.