Modern Warfare 3 November 21st Patch Notes

GLOBAL

  • Fixed a crash that could occur when viewing weapon challenges.

UIX

  • Error correction
    • Fixed an exploit that allowed players to use weapon camouflages that they had not yet unlocked.
    • Resolved an issue that prevented players from equipping the North Sea weapon camo after unlocking it.

COSMETICS

  • The Dragonfly blueprint for M4 (MWII) will now display correctly on all platforms.
  • Fixed an issue where the appearance of Operator Io (MWII) was not changing dynamically as expected.
  • Changed the Ghoul (MWII) camouflage to prevent it from becoming too bright in the dark.

MULTIPLAYER

UIX

  • Victories will now unlock the arsenal without first completing daily challenges.
    • Today’s update includes UI changes to reflect this previously implemented change.
  • Error correction
    • Players will no longer experience graphical distortion when navigating between the Field Upgrades and Social menus.
    • Experience requirements in the Progress menu will no longer display as negative values ​​under certain conditions.
    • Attachments that are incompatible with the current selection can no longer be installed on weapons .

PROGRESS

  • Problems
    • Updated the Gilded Camouflage test description for MTZ-556 to accurately reflect the intended requirements.
    • Weekly challenges that require triple and quadruple kills will now be properly tracked.

CARDS

  • Get off the rails
    • Adjusted ambient fog to increase contrast and improve visibility.
  • Property
    • Reduced the amount of dirt on the house windows to improve transparency.

WEAPON

  • Holger 556 (assault rifle)
    • Headshot damage multiplier reduced from 1.4x to 1.3x.
    • Neck, upper torso, arms and hands damage multipliers reduced from 1.1x to 1x.
    • Increased sprint to shooting time from 210 ms to 231 ms (+10%).
  • DG-58 (assault rifle)
    • Maximum damage reduced from 44 to 40 (-9%).
    • Average damage reduced from 35 to 33 (-6%).
    • Neck damage multiplier reduced from 1.4x to 1.1x.
    • Increased packet latency from 100 ms to 120 ms (+20%).
  • FR 5.56 (assault rifle)
    • Maximum damage reduced from 44 to 43 (-2%).
    • Almost average damage reduced from 40 to 36 (-10%).
    • Minimum damage reduced from 36 to 33 (-8%).
    • Headshot damage multiplier reduced from 1.5x to 1.4x.
    • Legs and feet damage multipliers reduced from 1x to 0.9x.
    • Increased aiming time from 240 to 260 ms (+8%).
    • Increased sprint to shooting time from 210 ms to 231 ms (+10%).
  • Striker (Submachine Gun)
    • Maximum damage range increased from 9 to 19 m (+114%).
    • Increased almost average damage from 33 to 36 (+9%).
    • Increased long-medium damage from 27 to 33 (+22%).
    • Reduced aiming time from 240ms to 230ms (-4%).
  • AMP9 (Submachine Gun)
    • Increased damage multipliers for lower torso, forearms and hands from 1x to 1.1x.
    • Run-up time to fire reduced from 294 ms to 206 ms (-30%).
  • AMR9 (Submachine Gun)
    • Maximum damage reduced from 32 to 27 (-16%).
    • Reduced aiming time from 275 ms to 225 ms (-18%).

The highlight of this balance change is the reduced lethality of FR 5.56 and DG-58. Both weapons will now require two headshots to kill an enemy with one three-shot burst. Additionally, these changes are intended to improve the consistency and survivability of SMGs in keeping with the intended purpose for the class.

PERKS

  • Artillery Gloves
    • Removed an undocumented reduction in the cooking time of frag grenades.

ZOMBIE

GAMEPLAY

  • Missions
    • Storming the castle
      • Warlord kill credit is now squad-specific, and a required mission item will now appear when a member of your squad kills a target.
    • Interceptor
      • The “Eradicate Mercenary Convoy” quest now accurately tracks completion.
      • Receiving a key card from a mercenary in a convoy always counts towards completing the mission.
  • Perk-A-Colas
    • Tombstone soda
      • Tombstones will no longer appear in the next session if the player leaves the game while in the final stage.
  • General
    • Essence can no longer be stacked.
    • Resolved an issue where newly stocked items, acquisitions, or blueprints would be replaced and therefore lost by previously sold items that were affected by the Item Replacement Menu interaction.
    • Fixed various exploits related to the use of Cymbal Monkeys.
    • An exploit that allowed duplicate series of results has been closed.

ENEMIES

  • Zombie
    • Zombie spawn priority has been adjusted to make zombies appear more frequently on the ground.
      • Players can expect fewer zombies spawning on rooftops and high places.
  • Terminus
    • All mercenaries
      • Mercenaries’ damage to player armor has been reduced.
    • Protected Soldiers
      • Protected soldiers now have a lower rate of fire in combat.

WEAPON

  •   Pack-A-Punch
    • Addressed an interaction and UI issue that caused Pack-A-Punch Level III to incorrectly appear as Pack-A-Punch Level IV.

STABILITY

  • Various stability fixes.