Modern Warfare 3 November 21st Patch Notes
GLOBAL
- Fixed a crash that could occur when viewing weapon challenges.
UIX
- Error correction
- Fixed an exploit that allowed players to use weapon camouflages that they had not yet unlocked.
- Resolved an issue that prevented players from equipping the North Sea weapon camo after unlocking it.
COSMETICS
- The Dragonfly blueprint for M4 (MWII) will now display correctly on all platforms.
- Fixed an issue where the appearance of Operator Io (MWII) was not changing dynamically as expected.
- Changed the Ghoul (MWII) camouflage to prevent it from becoming too bright in the dark.
MULTIPLAYER
UIX
- Victories will now unlock the arsenal without first completing daily challenges.
- Today’s update includes UI changes to reflect this previously implemented change.
- Error correction
- Players will no longer experience graphical distortion when navigating between the Field Upgrades and Social menus.
- Experience requirements in the Progress menu will no longer display as negative values under certain conditions.
- Attachments that are incompatible with the current selection can no longer be installed on weapons .
PROGRESS
- Problems
- Updated the Gilded Camouflage test description for MTZ-556 to accurately reflect the intended requirements.
- Weekly challenges that require triple and quadruple kills will now be properly tracked.
CARDS
- Get off the rails
- Adjusted ambient fog to increase contrast and improve visibility.
- Property
- Reduced the amount of dirt on the house windows to improve transparency.
WEAPON
- Holger 556 (assault rifle)
- Headshot damage multiplier reduced from 1.4x to 1.3x.
- Neck, upper torso, arms and hands damage multipliers reduced from 1.1x to 1x.
- Increased sprint to shooting time from 210 ms to 231 ms (+10%).
- DG-58 (assault rifle)
- Maximum damage reduced from 44 to 40 (-9%).
- Average damage reduced from 35 to 33 (-6%).
- Neck damage multiplier reduced from 1.4x to 1.1x.
- Increased packet latency from 100 ms to 120 ms (+20%).
- FR 5.56 (assault rifle)
- Maximum damage reduced from 44 to 43 (-2%).
- Almost average damage reduced from 40 to 36 (-10%).
- Minimum damage reduced from 36 to 33 (-8%).
- Headshot damage multiplier reduced from 1.5x to 1.4x.
- Legs and feet damage multipliers reduced from 1x to 0.9x.
- Increased aiming time from 240 to 260 ms (+8%).
- Increased sprint to shooting time from 210 ms to 231 ms (+10%).
- Striker (Submachine Gun)
- Maximum damage range increased from 9 to 19 m (+114%).
- Increased almost average damage from 33 to 36 (+9%).
- Increased long-medium damage from 27 to 33 (+22%).
- Reduced aiming time from 240ms to 230ms (-4%).
- AMP9 (Submachine Gun)
- Increased damage multipliers for lower torso, forearms and hands from 1x to 1.1x.
- Run-up time to fire reduced from 294 ms to 206 ms (-30%).
- AMR9 (Submachine Gun)
- Maximum damage reduced from 32 to 27 (-16%).
- Reduced aiming time from 275 ms to 225 ms (-18%).
The highlight of this balance change is the reduced lethality of FR 5.56 and DG-58. Both weapons will now require two headshots to kill an enemy with one three-shot burst. Additionally, these changes are intended to improve the consistency and survivability of SMGs in keeping with the intended purpose for the class.
PERKS
- Artillery Gloves
- Removed an undocumented reduction in the cooking time of frag grenades.
ZOMBIE
GAMEPLAY
- Missions
- Storming the castle
- Warlord kill credit is now squad-specific, and a required mission item will now appear when a member of your squad kills a target.
- Interceptor
- The “Eradicate Mercenary Convoy” quest now accurately tracks completion.
- Receiving a key card from a mercenary in a convoy always counts towards completing the mission.
- Storming the castle
- Perk-A-Colas
- Tombstone soda
- Tombstones will no longer appear in the next session if the player leaves the game while in the final stage.
- Tombstone soda
- General
- Essence can no longer be stacked.
- Resolved an issue where newly stocked items, acquisitions, or blueprints would be replaced and therefore lost by previously sold items that were affected by the Item Replacement Menu interaction.
- Fixed various exploits related to the use of Cymbal Monkeys.
- An exploit that allowed duplicate series of results has been closed.
ENEMIES
- Zombie
- Zombie spawn priority has been adjusted to make zombies appear more frequently on the ground.
- Players can expect fewer zombies spawning on rooftops and high places.
- Zombie spawn priority has been adjusted to make zombies appear more frequently on the ground.
- Terminus
- All mercenaries
- Mercenaries’ damage to player armor has been reduced.
- Protected Soldiers
- Protected soldiers now have a lower rate of fire in combat.
- All mercenaries
WEAPON
- Pack-A-Punch
- Addressed an interaction and UI issue that caused Pack-A-Punch Level III to incorrectly appear as Pack-A-Punch Level IV.
STABILITY
- Various stability fixes.