Modern Warfare 3: November 30th Patch Notes.

Sledgehammer Games has released a new weekly update featuring a host of in-game changes in light of the game’s controversial launch. Modern Warfare 3 has set record engagement numbers for a MW CoD game, and despite positive feedback from players, there are still some issues that the developers are trying to resolve.

The November 30th update addresses issues that players have been experiencing since launch, such as performance issues, graphical issues, in-game bugs, and AR, SMG, and LMG improvements. Popular skins from MW2, Gaia and Gaia operator BlackCell have been disabled for future changes.

GLOBAL

COSMETICS

  • The Gaia and Gaia BlackCell operator skins for Nova have been temporarily disabled.

Changes are currently being made to improve the visibility of Gaia operator skins. Until these changes are available to all players, these items will not be available to equip in MWIII.

MULTIPLAYER

UIX

  • Installing weapon attachments in private matches is now correctly saved in the loadout after returning to the main menu.
  • Players will no longer return to the Game tab after attempting to equip a weapon through the Battle Pass menu.
  • After moving from MWZ to the multiplayer menu, your loadout will no longer display selected placeholder items.
  • The “View Weapon Mastery” button in the weapon customization menu now displays the completion of pistol mastery.
  • Fixed an issue that caused the HUD to be visible in hardcore game modes.

GAMEPLAY

  • Fixed an exploit that allowed players to appear in a prone animation while sprinting.

PROGRESS

  • Improved progress tracking for several kill-based challenges.
  • Added missing title for Daily Challenge progress in the notification area.

CARDS

  • Rust
    • Adjusted initial spawn in Free-For-All game modes to ensure players do not spawn in line of sight to each other.
  • Sub Base
    • Fixed an exploit that allowed players to leave the play area near the repair area.
  • Operation Spearhead (War)
    • Added spawn points to the cargo area to prevent defenders from dying soon after respawning.
  • Farm 18 (MWII)
    • Moved the spawn point that was causing players to be outside the playable area.

MODES

  • Find and destroy
    • Sliding near a bomb site will no longer allow players to plant or defuse a bomb from a greater distance than intended.

PERKS

  • EOD (equipment)
    • Incoming burst damage is now correctly fixed at 80% of the player’s maximum health.