Modern Warfare 3: February 13th Patch Notes.
Season 2 just came out a week ago and Activision has already made some changes to things that were broken and some much-needed changes to weapons for both MW3 and Warzone.
Global changes
Stability and performance
- Fixed a bug that caused the game to crash during offline play when selecting a weapon or operator.
Multiplayer
UIX Bug fixes
- Resolved various issues that caused players to unexpectedly return to the menu.
- View Prestige call cards.
- Filtering jobs for blocked operators.
- Removing options from quick settings.
- Previewing weapon completion rewards no longer locks the menu.
- Fixed an issue where the request to unlock the armory for controller control would not work.
- The placeholder name for the Imago RAM-9 submachine gun camouflage has been replaced.
- Replaced reward placeholder images in the “Horde Hunt” event menu.
Gameplay bug fixes
- Akimbo weapons will now be displayed correctly after entering maps via the elevator.
- Resolved an issue that prevented hybrid optics from being switched when the BP50 Assault Rifle is equipped with a Combo Sight.
Progress
- Increased the experience gained for the first task in the first week from 1000 to 2500.
- Increased bonus experience per match when using the operator skin from the event from 1000 to 2500.
- Removed the aiming requirement for the RAM-7 (Assault Rifle) camouflage challenge.
- Get 10 Operator kills while sliding with the RAM-7.
Cards
Operation Iron Man (War)
- Players can now respawn at tactical chocks located in the southern guard zone.
Modes
Hordpoint
- Dying while activating the Instant Kill perk will no longer deactivate it.
- Zombies will now prioritize attacking operators instead of hits and field upgrades.
- Stun grenades now temporarily stun zombies.
Team game with weapons
- Performing a finishing move will now reduce the enemy team’s score.
- Melee kills and cooldowns are now correctly displayed in the post-action report.
Private match
- Game rules have been adjusted to match Competitive Settings rules version 1.1 when selecting CDL game mode.
Dynamic Map Elements (Global)
- Next zone display time (Hardpoint)
Weapons and sights
Striker 9
- Increased the display distance of enemy names from 33 m to 38.1 m (+15%).
- Reduced spread of fire from hands by 6%.
- Reduced weapon recoil from 54.93 deg/s to 35 deg/s (-36%).
- Increased horizontal recoil from 9.70 deg/s to 16.17 deg/s (+67%).
- Increased vertical recoil from 40.65 deg/s to 50.93 deg/s (+25%).
- Added the ability to aim while sliding.
- Increased bullet speed from 540 m/s to 560 m/s (+4%).
- Increased maximum damage from 29 to 32 (+10%).
- Increased mid-range damage from 25 to 28 (+12%).
- Reduced minimum damage from 20 to 18 (-10%).
- Increased maximum damage distance from 10.7 m to 14 m (+31%).
- Reduced damage distance at medium range from 22.9 m to 20.3 m (-11%).
- Reduced damage distance at close and medium range from 35.6 m to 27.9 m (-21%).
The Striker 9’s recoil has been significantly adjusted, resulting in increased shooting control.
TAQ Evolvere
- Increased movement speed from 4.4 m/s to 5.1 m/s (+16%).
- Reduced firing speed from 706 rpm to 500 rpm (-29%).
- Increased maximum damage from 34 to 40 (+18%).
- Increased maximum damage distance from 35.6 m to 40.6 m (+14%).
- Increased average damage distance from 40.6 m to 53.3 m (+31%).
- Increased head damage multiplier from 1.2x to 1.4x (+17%).
- Increased damage multipliers to neck, upper torso, upper and lower arm from 1x to 1.2x (+20%).
- Increased target wobble from 0.5n to 0.8n (+60%).
556 Belts (Magazines)
- Increased movement speed advantage by 16%.
- Added the benefit of reducing spread when firing from the hip by 40%.
- Increased aiming time advantage by 15%.
- Increased movement speed advantage when aiming by 17%.
- Added speed of fire advantage at 857 RPM.
- Reduced maximum damage from 34 to 30 (-12%).
- Reduced mid-range damage from 30 to 24 (-20%).
- Increased head, neck and upper torso damage multipliers from 1.1x to 1.2x (+9%).
The main purpose of these changes is to better differentiate the two types of TAQ Evolvere ammo. The 7.62 is a slow but accurate long-range competitor. While the 5.56 promotes aggression and is designed for a run and gun style of play.The 7.62 rewards accuracy and sees an increase in target wobble, allowing it to better compete with sniper rifles at long ranges.The 5.56 has a significantly higher rate of fire, which is easier to control and matches the damage multipliers to body parts.
» Sniper rifles «
- Longbow
- JAK Tyrant 762 kit
- Aim time reduced from 470ms to 390ms (-17%).
- Increased the downward speed of the sight from 2.5 m/s to 2.8 m/s (+12%).
- Added 30% reduction in spread when firing from the hip.
- JAK Tyrant 762 kit
» Pistols «
WSP Stinger
- Weapon recoil has been increased from 31.05 deg/s to 57.96 deg/s (+87%).
- Reduced horizontal recoil from 28.39 deg/s to 18.64 deg/s (-34%).
- Increased vertical recoil from 33.65 deg/s to 35.2 deg/s (+5%).
- Increased maximum damage from 24 to 29 (+21%).
- Increased mid-range damage from 23 to 24 (+4%).
- Increased mid-range damage from 18 to 20 (+11%).
- Increased minimum damage from 15 to 18 (+20%).
With these changes, the WSP Stinger has reduced recoil that is also easier to control, which goes well with the increased damage.
Without butt
- The reticle wobble has been removed when firing from the hip.
Perks
Assassin’s Vest
- Fixed an issue that prevented players from equipping lethal gear.
Field improvements
Calling a kit
- The ability to equip items in multiplayer is permanently disabled.
Due to limited use and frequent use to reach exploitation locations, the kit challenge is no longer available in multiplayer.
Beats
Wheelson-HS
- Zombies can now be crushed and killed in Hardpoint mode.
MWIII Ranked Game
Gameplay
CDL Maps and Modes
Hardpoint
- Sub Base Hardpoint has been temporarily removed from the ranked map pool. Content restrictions Weapon restrictions Sniper rifles
- All
Zombie
PHD Flopper
Resolved an issue where the PHD Flopper was not protecting players from various sources of damage.
SERIES OF MURDER
Tower Turret
Changed the maximum number of active Tower Turrets a player can place at once to three to improve server stability.
STABILITY
Added various bug fixes and stability improvements.
WARZONE
GENERAL
- Estimated match time
- When selecting a mode from the main menu, a new label has been added that indicates the estimated duration of the match.
GAMEPLAY
- Quality of life when storing armor and ammunition
- Armor and ammo will show a “Stack” prompt when the backpack is not full.
- Armor and ammo will display a “Change” prompt when the backpack is full.
- Players can use the Hold to Stack feature to swap items at any time, regardless of whether the stack prompt is visible.
- Refueling on Tac-Map Quality of life
- Players will only see gas stations on the tactical map when they are in a vehicle.
WEAPON
» Submachine guns «
- Striker 9
- Hip spread when firing has been reduced by 6%.
- The recoil impact of the gun has been reduced from 35 deg/s to 54.93 deg/s.
- Increased horizontal recoil to 16.17 deg/s from 9.70 deg/s.
- Vertical recoil has been increased to 50.93 deg/s from 40.65 deg/s.
- Increased bullet speed from 540 m/s to 560 m/s.
» Light machine guns «
- TAQ Evolvere
- Movement speed increased to 5.1 m/s from 4.4 m/s.
- The rate of fire has been reduced to 500 rounds/min from 706 rounds/min.
- Increased target flinch from 0.5n to 0.8n.
- 556 Belts (stores)
- Increases movement speed by 16%.
- Added the benefit of reducing hip fire spread by 40%.
- Increases aiming time by 15%.
- Increases crosshair downward speed by 17%.
- Added fire rate advantage at 857 rpm.
» Sniper rifles «
- Longbow
- JAK Tyrant 762 kit
- Reduced aiming time to 390 ms from 470 ms.
- The downward speed of the sight has been increased to 2.8 m/s instead of 2.5 m/s.
- Added 30% reduction in spread when firing from the hip.
- JAK Tyrant 762 kit
» Pistols «
- WSP Stinger
- The recoil of the gun has been increased from 31.05 deg/s to 57.96 deg/s.
- Reduced horizontal recoil to 18.64 deg/s from 28.39 deg/s.
- Increased vertical recoil to 35.2 deg/s from 33.65 deg/s.
» Without stock
- Removed crosshair sway when firing from the hip.
RANKED GAME WARZONE: REVIVAL
- Fixed an issue where assists earned when other players killed a target would not appear in the SR breakdown.
- Fixed an issue that caused the incorrect amount of SR awarded for some SR challenges to be displayed.
- Reminder: Players can complete the challenges below once per season.
- First kill or assist: +100 SR
- 10 kills or assists: +100 SR
- 25 kills or assists: +100 SR
- 50 kills or assists: +100 SR
- 100 kills or assists: +100 SR
- Get into the top 8 squads: +100 SR.
- Place in the top five squads: +100 SR
- Reach 3rd best lineup: +100 SR.
- Match win: +200 SR
- Reminder: Players can complete the challenges below once per season.
- Fixed an issue where completing SR Challenges would not display the in-game notification.
ERROR CORRECTION
- Fixed an issue that caused geographic features and buildings to appear in parts of the world where they did not belong.
- Fixed an issue where Weekly Challenges were not tracking properly in Ranked Rebirth mode.
- Fixed an issue where the party leader would get stuck when trying to queue up to resume ranked play.
- Fixed an issue with the Champion quest win sequence that was causing more teams to be displayed than intended.
- Fixed an issue that caused players to unintentionally remain immune to gas damage while completing an Extermination Contract.
- Fixed issues related to Zarkour Parkour flag.
- Fixed an issue where flash grenades would not have an effect on zombies.
- Fixed an issue that allowed players to stay alive in gas indefinitely by combining the effects of the Irradiation and Quick Fix perks.
- Fixed an issue that allowed players to duplicate items when interacting with a backpack.
- Fixed an issue where assists earned when other players killed a target would not appear in the SR breakdown.
- Fixed an issue that caused the incorrect amount of SR awarded for some SR challenges to be displayed.
- Reminder: Players can complete the challenges below once per season.
- First kill or assist: +100 SR
- 10 kills or assists: +100 SR
- 25 kills or assists: +100 SR
- 50 kills or assists: +100 SR
- 100 kills or assists: +100 SR
- Reach the top 8 squads: +100 SR Reach the top 5 squads: +100 SR
- Reach 3rd best lineup: +100 SR.
- Match win: +200 SR
- Reminder: Players can complete the challenges below once per season.
- Fixed an issue where completing SR Challenges would not display the in-game notification.
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