Modern Warfare 2 Season 4 Update Patch Notes

The Modern Warfare 2 Season 4 update has been released , bringing players new  weapons , maps, and modes.

Modern Warfare 2 players will get a whopping  six new maps  at the start of Season 4 and one additional map with a mid-season update.

Take a look at the maps coming to Modern Warfare 2 Season 4:

  • Showdown (Main Map):  Season 4 Launch
  • Kunstenaar District (Main Map):  Season 4 Launch
  • Mercado  (Shootout Map):  Season 4 Launch
  • Penthouse (Shootout Map):  Season 4 Launch
  • Mawizeh Marshlands (Combat Map):  Season 4 Launch
  • Ahkdar Village (Battle Card):  Season 4 Launch
  • Vondel Waterfront (Main Map):  Season 4 Reloaded

Call of Duty fans will recognize the classic Showdown map from Call of Duty 4: Modern Warfare. Two main maps, two Gunfight maps and two battle maps will be available starting June 14th.

With the Season 4 update, Modern Warfare 2 introduces three new weapons. The Tempus Razorback assault rifle is expected to be the jack of all trades in MW2. Meanwhile, ISO 45 is “a throwback to Modern Warfare (2019)” and is said to work similarly to its counterpart.

  • Tempus Razorback Assault Rifle:  D13 Battle Pass Sector
  • ISO 45 SMG:  Battle Pass Sector D19
  • Tonfa Melee Weapon:  Vondel Event Unlock

Meanwhile, players will have to take part in the Vondel event starting in Season 4 to unlock the Tonfa melee weapon.

Nobody will appear as a playable Operator in Modern Warfare 2 Season 4. This character will be familiar to fans of Modern Warfare 2019 as he was the Allegiance Faction Special Forces Operator in that game.

Here’s a look at all the upcoming Season 4 Operators in MW2:

  • Nikto :  Season 4 Launch – Battle Pass
  • Io :  Season 4 Launch – BlackCell
  •  Ana Vega: Season 4 – Bundle
  • Izanami :  in season 4 – set
  • Butch :  In season 4 – set

Modern Warfare 2 Season 4 Patch Notes

  • This update contains several fixes to reduce known crashes. We continue to prioritize improving stability and fixing crashes across all platforms.
  • The Studio teams have made significant progress in rolling out several server-related fixes and updates over the past few weeks. We noticed significant performance improvements in several problem areas, including crashes. We remain committed to monitoring and addressing these issues and will continue to share progress.

WEAPON

Tempus Razor Back: assault rifle

  • A master class of exceptional manufacturing, this Tempus Armament assault rifle features bullpup construction and frame vibration control, resulting in a smooth and controllable 5.56 caliber fully automatic weapon.
    • Unlock in the D13 Battle Pass Sector

ISO 45: Submachine gun

  • The ISO platform’s answer to room clearance. This submachine gun dominates with its high rate of fire and the stopping power of .45 Auto rounds.
    • Unlock in the D19 Battle Pass Sector

Tonfa: Melee

  • This bladeless, hard polymer melee weapon inflicts blunt injuries without the risk of blunting or breaking. Versatile, comfortable and deadly in the right hands.
    • Unlock via Assault on Vondel Event
  • Shotgun
    • Bullets now use damage priority
      • If more than four bullets hit the target, the highest damage among those bullets will be used. 
  • close combat
    • Punch range reduced 
    • Firearm range reduced
    • Stock damage reduced | War zone only 

WEAPON BALANCING

These changes to the player’s health and the application of armor damage ultimately result in time to kill being slower, more consistent, and more flexible at every combat distance.

While some of the weapons are listed below, it’s important to note that the effectiveness of most weapons will be affected by changes to armor damage. We are dropping the term “armor damage” for the time being, and any future changes relating to the warzone will be followed by the term “warzone only”.

» Combat Rifles « 

  • Kronen Flurry 
    • Fully automatic
      • Killer bullets increased by 2 | War zone only
      • Maximum damage increased | War zone only
      • Added minimum damage | War zone only
    • semi-automatic
      • Killer bullets increased by 1 | War zone only
      • Max damage reduced | War zone only
      • Minimum damage increased | War zone only

» Shotguns « 

  • Bryson 800 
    • Minimum damage reduced | War zone only
    • Head multiplier increased 
    • Neck multiplier increased 
    • Upper torso multiplier increased 
    • Hand multipliers increased 
    • Leg multipliers increased 
  • Bryson 890 
    • Minimum damage reduced | War zone only
    • Head multiplier increased 
    • Neck multiplier increased 
    • Upper torso multiplier increased 
    • Hand multipliers increased 
    • Leg multipliers increased 
  • Expedite 12
    • Added minimum damage | War zone only 
    • Leg multipliers increased 
  • KV Broadside 
    • Average damage reduced 
  • Lockwood 300 
    • Minimum damage reduced | War zone only
    • Head multiplier increased 
    • Neck multiplier increased 
    • Upper torso multiplier increased 
    • Hand multipliers increased 
    • Leg multipliers increased 
    • Hip to ADS Spread transition speed increased
      • Becomes accurate faster after aiming 
    • Average damage range increased 
    • Average damage decreased slightly 

“Submachine guns” 

  • Fennec 45
    • Killer bullets reduced by 1 | War zone only 
  • FTAC Siege 
    • Akimbo FTAC Siege (NEW)
      • Unlock via in-game challenge: 25 Hip Fire Operator kills with FTAC Siege
  • Kastov-74u 
    • Barrel KSTV-17 (NEW)
      • Added to progress Cast-74u, replaces 5.45 Tracer at level 9.
        • Players who complete this tier will receive it retroactively after the launch of Season 4. 
  • KV Broadside
    • Dragon Breath 12 Gauge
      • Melee damage slightly increased 
  • Fixed an issue with the SZ Aggressor-IR Optic that caused the ADS penalty to be higher than intended. 
  • Fixed an issue with 12 Gauge Dragon Breath’s residual damage causing it to count as a headshot in scoring. 
  • Fixed an issue where death effects would intermittently occur on the wrong bodies. 
  • Fixed many incorrect criteria for unlocking attachments.
  • Fixed an issue where the completed in-game challenge overlay for the KL40-M2 Drill underbarrel attachment would display a placeholder name.
  • Fixed an issue that caused .300 BLK +P overpressure ammunition to remain locked with no unlock requirements despite the weapon being at max level.
  • Fixed an issue that caused bipod mounts to not lock on some weapons when using tilted sights.

EVENTS

  • NEW: Assault on Vondel
    • Your mission is to fight back against the secret army of Nikto and reclaim the city in our seasonal event. The assault on Vondel begins at the start of season 04 and continues until July 7th. Earn rewards by completing two types of challenges during the event:
      • Community Challenges: All players must work together to collect medals in Classic Challenges, unlocking in-game rewards such as taxi boats and trams, reinforcement flare field improvements, a beloved supply crate, and the all-new Tonfa melee weapon.
      • Mastery Challenges: Individual challenges that are directly related to the cosmetic reward and also contribute to the community challenge. The most efficient way to get all of the cosmetic rewards is to land on Vondel, but in-game play is also supported.

A GAME

  • Parachute: Weapon Quick Raise is now always used when cutting a parachute or landing to improve landing reactions.

ADVANTAGES

  • Bomb Squad now scales both burst damage and fixes max damage unless the damage was a direct hit.

FIELD UPDATES

  • Field upgrades are now correctly refunded when shocked by a shock stick mid-deploy. 
  • Throwing Star kills now properly grant Battle Rage and Dead Silence. 

AUDIO

  • Added the ability to play battle tracks in 3D positions from vehicles in the world, not just players riding in the vehicle.

User Interface/UX

  • Multiple intruder notification   Quality of life
    • When a player is knocked down while under fire from multiple enemy players at the same time, a text notification will appear next to their crosshair indicating the total number of recent attackers.
  • Added a new cutscene that triggers when a player is downed or killed by more than one attacker.
  • Players can now view skins for banned operators.
  • Added the ability to choose skins for tactical and lethal skills… Check out the new Wamp grenade! 
  • Added the ability to remove all attachments from your weapon by pressing and holding RT/R2 in Gunsmith.
  • Improved clarity on which attachments are skinned, custom, or pre-configured.
  • Added Pro-Tuned tag to blueprint weapon loadout preview widget.
  • Added pros and cons for all attachments
  • Improved usability of equipment selection.
  • Perk packs now use a double row.
  • HUD additions and improvements to Search and Destroy and Rescue modes.
  • Added meshes and tracers to loadout previews in gunplay.
  • Added a POI label under the compass in a gunfight.
  • General visual improvements to the HUD in Gunfight.
  • Redesigned AAR and scoreboard for 6v6 and more matches

GLOBAL BUG FIXES

  • Fixed an issue where exiting the tactical camera would sometimes result in a blurry screen. 
  • Fixed an issue that caused the player to lose control if they attempted to re-enter a dying Scout Drone while looking through the Spotter’s scope.
  • Fixed an issue where the Wheelson could be placed on top of other vehicles.
  • Fixed an issue that caused the player’s field of view to remain enlarged after a warship out of control.
  • Fixed an issue that prevented bots from reviving downed teammates.
  • Fixed an issue where weapon progress trackers could not match with their weapon in the Weapon Challenges menu.
  • Fixed an issue where the Buy Battle Pass menu would suddenly launch when re-entering the View Map menu in the Battle Pass tab.
  • Fixed an issue where the Operator could disappear when the player went to the Emblem or Business Card tab and returned back.
  • Fixed an issue that could cause players to experience frame drops when switching business card tabs.
  • Fixed an issue where loot could be destroyed if the player died on top of an exploding car.
  • Fixed an issue that caused the player to exit Light Helo but remain inside it.
  • Fixed an issue that could cause players to be in a broken state when performing a rooftop exit on a vehicle while it was exploding.
  • Fixed an issue where vehicles would not collide with players resurrecting other players.
  • Fixed an issue that caused collision sounds to not play on Armored Pickup Truck armor.
  • Fixed an issue that caused some vehicle icons to be missing from the Ground War tactical map legend.

SPECIAL OPERATIONS

COOPERATIVE

  • Added display information when interacting with previously claimed intel pieces.
    • The number of intel shards you have left in these missions
    • Distance to nearest unclaimed piece of intelligence 

ERROR CORRECTION

  • Fixed an issue that caused timers to conflict with each other during the puzzle in Episode 01 of Atomgrad Raid.
  • Fixed an issue that could cause players to crash if using the Checkpoint Reload feature in the Labyrinth in Atom City Raid Episode 01.
  • Fixed an issue that could cause players to crash if they linger on the puzzle in Episode 01 of Atomgrad Raid for a long time.
  • Fixed an issue that caused the oxygen tank to disappear when hanging from a ledge in Episode 01 of Atomgrad Raid.
  • Fixed an issue that caused enemies to plant bombs into a wall in Defender: Hafid Port.
  • Fixed an issue that caused players who did not create custom gear to see overlapping default gear UI.

MULTIPLAYER

CARDS

Kunstenaar District (basic 6v6)

  • Situated to the west of the museum in Vondel, the Kunstenaar (translated: Arts District) includes a number of townhouses, boutiques, a central square, and a bathing canal along its western flank.

Showdown (basic 6v6)

  • The legendary card is back! This is a great place to practice these hot drops. . . or just unleash airstrikes and helicopter kill streaks with golden weapons like the good old days.

Mawizeh Marsh (Combat card)

  • Mawizeh Marshlands is located in the Al Mazrah map region, home to the infamous River Diamond Luxury Resort. . . or what’s left of it.

Ahkdar Village (Combat card)

  • The action is mostly centered in the village (where Showdown is also located), and its most prominent boundaries are the railroad to the south and the stepped farms and foothills to the north. Vehicle fights can often occur within city walls, although battlements, rooftops, and alleys can be attacked by infantry to counter them.

Mercado (Shootout)

  • The Mercado is part of Las Almas, cleared for gunfight and head-to-head combat. The battles in this large indoor facility will be fierce on several levels, so be prepared to stick close to your duo or trio, getting in and out.

Penthouse (Shootout)

  • It’s time to rise to the top of the gunfights. Located in the heart of downtown Chicago, this penthouse features a swimming pool, outdoor fire pit and contemporary interiors with narrow corners. 
  • Fixed various collision and/or geometry issues on multiplayer maps.
  • Fixed an issue on Guijarro that caused the Overwatch Helo to fall out of the sky when exiting the map.

PLAYLIST

  • Added Combat Card (12v12) “Search and Destroy”.
  • Added Combat Card (12v12) Prisoner Rescue
  • Added to quick game:
    • 10 by 10
    • 3rd person
    • Infected 
    • gun game
    • Drop zone
    • Grind 

GENERAL

  • Adjusted spawns for Breenbergh Hotel, Black Gold, Exhibit and Himmelmatt Expo.
  • Updated the speed at which the UAV of an infected team is cleared in Giant Infected:
    • One sweep every 20 seconds by default
    • One swipe every 3 seconds if there are less than 24 survivors.
  • Updated class tables to include pre-Season 03: Reloaded blueprints.
  • Moved bags from the top of barrels to the ground on Black Gold in Knock Out.
  • Added “Point Limit” and “Time Limit” parameters for the reward.
  • Adjusted weapon placement on Blacksite in Gunfight OSP. 

ERROR CORRECTION

  • Fixed several tactical camera exploits.
  • Fixed an issue with reconnaissance drone going outside.
  • Fixed an issue that sometimes caused players to not receive proper rewards for killing players who were downed in The Last Stand.
  • Fixed a connection timeout error that some players were experiencing in the drop zone.
  • Fixed an issue where some melee kills were not counting as one-hit kills in Alone in the Room mode.
  • Fixed an issue where the camo unlock text in the in-game weapon challenge was cut off and did not include the name of the weapon.
  • Fixed an issue in private matches that prevented the player from properly earning killstreaks with “Keep streaks after death” and “Continuous streak progress” enabled.

RANKED MWII

MWII Ranked Play continues into Season 04 with NEW seasonal rewards, including the Pro Vaznev-9k re-release! Whether you’re starting your first ranked match or continuing to train, there’s even more to unlock and compete in. Below are specific Season 04 details to keep returning members in mind, and below is the full update for all players.

SR (skill rating) and divisions

  • End of Season Skill Upgrade: At the end of each season, your last skill division will determine where you start the next season:
    • Players from Bronze to Crimson I are three levels behind where they finished the previous season.
      • Example: A player who finishes Season 03 in Gold III will start Season 04 in Silver III.
    • Crimson II and above players will start Season 04 in Diamond I.
  • Season 04 Rewards
    • Season 04 win rewards
      • Throughout Season 04, players can receive the following rewards:
        • 5 Wins: Season 4 Competitor Weapon Decal
        • 10 wins: professional reissue of the Vaznev-9k weapon blueprint
        • 25 Wins: Please Turn Weapon Charm
        • 50 Wins Big Lock Up Weapon Decal
        • 75 wins: MWII Ranked Play Season 04 loading screen
        • 100 Wins: MWII Season 04 Ranked Veteran weapon camo
    • End-of-Season Division Awards
      • At the end of each season, players will be rewarded with Skill Division rewards that correspond to their highest division achieved that season.
        • Division skins:
          • Get a Skill Division skin that can be used with male and female CDL Operators in both factions to represent your highest skill division. Once skins from one skill division are unlocked, they can be permanently used in the following seasons and wherever you play:
            • Top 250: Unlock the Top 250 Competitor skin by finishing the season in the Top 250 Skill Division. Players must be in the Division at the end of the season to qualify for this award.
            • Gold – Rainbow: Earn the corresponding Gold Member, Platinum Member, Diamond Member, Crimson Member, or Rainbow Member skin based on your highest Skill Division achieved during the season. 
    • Season Division Awards
      • Each season of Ranked Play includes a unique set of divisional awards that are presented at the end of the season to celebrate a player’s achievement in the division with the highest skill level that season. 
      • Season 04 rewards are as follows:
        • Top 250: Season 04 Top 250 Weapon Charm, Emblem and Calling Card.
        • Prismatic: 04 Prismatic Season weapon charm, emblem and calling card.
        • Crimson: Crimson Season 04 Weapon Emblem and Charm
        • Diamond: Season 04 Diamond Weapon Trinket and Emblem
        • Platinum: Season 04 Platinum weapon trinket and emblem.
        • Gold: Season 04 Gold trinket and weapon emblem.
        • Silver: Emblem
        • Bronze: Emblem
      • First Place in Ranked Play: The player who finishes Season 04 in first place on the Top 250 leaderboard will receive a unique, one-of-a-kind calling card and emblem to earn top bragging rights.
  • Ranked play continues into Season 04! Play competitive 4v4 matches using the same maps, modes and settings as the Call of Duty League 2023 ruleset.
    • Updated the minimum level requirement for Ranked play to be level 45.

SR (skill rating) and divisions

Test yourself against your peers and track your progress with a visible SR (Skill Rating) that determines your place in 8 skill divisions.

  • All new Ranked players start their journey in Bronze I with 0 CP.
  • Players increase their CP when they win matches and lose CP when they lose matches. 
  • Both individual and team results will affect how much SR you gain or lose per match. In higher divisions, a team’s performance has a greater impact on SR gained or lost, so all winning playstyles are more consistently rewarded.
  • Players can progress through eight skill divisions by reaching the SR stages:
    • Bronze – Starter Division
    • Silver – 900 SR 
    • Gold – 2100 SR. 
    • Platinum – 3600 CP. 
    • Diamond – 5400 CP. 
    • Raspberry – 7500 SR 
    • Rainbow – 10,000 SR 
    • Top 250 – 10,000+ CP
  • End of Season Skill Failure: At the end of each season, your last skill division will determine where you start the next season:
    • [Updated] Players from Bronze to Crimson I are three levels behind where they finished the previous season.
      • Example: A player who finishes Season 03 in Gold III will start Season 04 in Silver III.
    • Crimson II and above players will start Season 04 in Diamond I.

Ranks and awards

Ranked play in MWII is the most rewarding competitive Call of Duty experience ever. Players can earn many valuable rewards at launch and season after season.

  • Unlocked rewards can be used in Modern Warfare 2 and Call of Duty®: Warzone™ 2.0. Unlock mode features to show off your rank and skills wherever you play.
  • All-new season 04 rewards have arrived in Ranked Play!
  • Ranks and Rank Rewards
    • Separate from the player’s SR and skill division, there is a rank. The rank is retained throughout all seasons to represent a player’s total career wins in ranked play. 
    • All players start at rank 1 and can move up to rank 50.
    • Players increase their ranking by winning matches and earning stars. Each victory awards one (1) star. Win enough matches and you’ll earn enough stars to reach the next rank. 
    • Every 5 ranks, players will level up their rank badge and unlock a set of rank rewards:
      • Rank 5: Ranked competitor skin for use with both male CDL Operators and female Operators in both factions.
      • Rank 10: “Press F” Emblem. 
      • Rank 15: Weapon Blueprint Pro Issue X12
      • Rank 20: Talisman for weapon “Ace”.
      • Rank 25: Turn On Emblem
      • Rank 30: Ranked Win Tracker weapon screen, which displays the player’s total number of wins in a ranked game over their lifetime. 
      • Rank 35: “I’m Broken” Large Weapon Decal.
      • Rank 40: Combat Knife Blueprint Pro Issue
      • Rank 45: Sweep Weapon Talisman.
      • Rank 50: Ranked emblem and veteran skin for use with both male and female CDL operators in both factions.
    • Each rank milestone also unlocks a business card that represents the rank the player has achieved. 
  • Season 04 Rewards
    • In addition to rank rewards, each Ranked Season will give players the opportunity to earn exclusive temporary rewards. 
    • Throughout Season 04, players can receive the following rewards:
      • 5 Wins: MWII Season 4 Competitor Weapon Decal
      • 10 wins: professional reissue of the Vaznev-9k weapon blueprint
      • 25 Wins: Please Turn Weapon Charm
      • 50 Wins Big Lock Up Weapon Decal
      • 75 wins: MWII Ranked Play Season 04 loading screen
      • 100 Wins: MWII Season 04 Ranked Veteran weapon camo
  • End-of-Season Division Awards
    • At the end of each season, players will be rewarded with Skill Division rewards that correspond to their highest division achieved that season.
      • Division skins:
        • Get a Skill Division skin that can be used with male and female CDL Operators in both factions to represent your highest skill division. Once skins from one skill division are unlocked, they can be permanently used in the following seasons and wherever you play:
          • Top 250: Unlock the Top 250 Competitor skin by finishing the season in the Top 250 Skill Division. Players must be in the Division at the end of the season to qualify for this award.
          • Gold – Rainbow: Earn the corresponding Gold Member, Platinum Member, Diamond Member, Crimson Member, or Rainbow Member skin based on your highest Skill Division achieved during the season. 
    • Season Division Awards
      • Each season of Ranked Play includes a unique set of divisional awards that are presented at the end of the season to celebrate a player’s achievement in the division with the highest skill level that season. 
      • Season 04 rewards are as follows:
        • Top 250: MWII Season 04 Top 250 Weapon Charm, Emblem and Calling Card
        • Rainbow: MWII Season 04 Weapon Charm, Emblem and Calling Card
        • Crimson: MWII Season 04 Crimson Amulet and Weapon Emblem
        • Diamond: MWII Season 04 Diamond Weapon Emblem and Keychain
        • Platinum: MWII Season 04 Platinum Weapon Charm and Emblem
        • Gold: Keychain and weapon emblem “Golden Season WWII 04”.
        • Silver: Emblem
        • Bronze: Emblem
      • First Place in Ranked Play: The player who finishes Season 04 in first place on the Top 250 leaderboard will receive a unique, one-of-a-kind calling card and emblem to earn top bragging rights.

Features of Competitive Integrity

  • Start to End:   Players who disable or withdraw from matches will receive SR penalties as well as temporary disqualification with increasing penalties for repeat offences. 
  • CP Forgiveness:   If a player disconnects or logs out in the middle of a match, all team members not in that player’s party will not lose ANY CP.
    • It is still possible to earn SR if players can overcome their disadvantage, but losing when outnumbered will not result in a loss of SR for players not in the departing player’s party.
  • Fair Fights, Equal Teams:   If a player logs out or disconnects from a game before the start of the match, the match will be canceled and will not count. The rest of the players will return to the main menu.
  • Professional Behavior Only:   Friendly fire is enabled in ranked play in accordance with CDL rules. Repeated friendly fire will result in exclusion of players from games, as well as penalties and disqualification.
  • Relegation Protection:   Upon promotion to a higher division, players will receive temporary relegation protection and will not lose SR for the first three games in the new division. After this initial protection, if players lose enough SR to be demoted, they will first be demoted to the minimum threshold of their current Skill Division rather than demoted. Losing the next match will result in a demotion. 
  • Demotion protection also applies to the player in the first 3 games of each Ranked Play season. 
  • Group CP Restrictions:   To ensure competitive fairness and match balance in higher divisions, players in certain divisions may only team with players who have a current CP. The player with the highest skill division in the squad determines which group SR limits will be used:
    • Iridescent (including the top 250) and Crimson: can be teamed with players from the 1st skill division.
    • Diamond: Can participate in 2 skill divisions.
    • Bronze – Platinum: Can be collected without restrictions.