Modern Warfare 3: Warzone and MW3 May 8th Patch Notes.
Battle Royale
Error correction
- Fixed an issue where automatic tactical sprint would interrupt attempts to reload weapons.
- Fixed an issue where the Interaction Priority setting on controllers would prevent players from rebooting.
- Fixed an issue that prevented the host from starting a private match if the player exceeded the threshold.
- Fixed an issue that caused party members to see the wrong ping in the Champion’s Quest contract.
Multiplayer
Global
Stability
- Fixed a crash that could occur after completing a challenge.
UIX
- Error correction
- Hardcore Quick Play will no longer display an erroneous free trial tag.
- The Weekly Challenge countdown timer will no longer display the wrong time as the mid-season update approaches.
- Fixed overlapping weapon images on the HUD when two melee weapons are equipped.
Progress
- The maximum weapon level prerequisite for Prestige weapon camos now applies consistently as intended.
- Steam challenges no longer require at least 50% recovery to progress.
- Players who previously unlocked the Binary Morality camouflage will be able to equip it again.
Modes
- Escort
- Resolved an issue resulting in poor performance and lack of functionality when joining a match.
- Indicator lights on MAW will no longer turn off as the match progresses.
- Implemented various fixes for match timer inconsistencies.
- Care Pack Crates are now destroyed when colliding with a MAW.
Perks
- Commando gloves
- Cooldown is no longer canceled when moving when the Automatic Tactical Sprint setting is enabled.
Equipment
- In hardcore game modes, the minimap is now displayed on the HUD when an EMD tracking device is active on the enemy.
Ranked game
- Restricted use of Scratch 20-L muffler.
- Limited EMD equipment.
- Field upgrades for enhanced vision glasses are limited.
Zombie
UIX
- When completing the Prestige 9 Calling Card Mastery Challenge, the correct title is “Give ’em It!” will now be displayed.
- Fixed an issue where pop-up notifications after completing armory and event unlocks would appear blank.
Gameplay
- Dark Aether Rift
- All squads can now contribute to relic customization for zombie kills.
- Reduced the kill requirement to complete relic customization.
- Fixed an issue where the final obelisk would activate earlier than intended, breaking story continuity.
- Fixed a reload inconsistency that occurred after using the Pack-a-Punch with the JAK Wardens conversion kit installed on the Lockwood Mk2.
- Fixed an issue that caused Wonder Weapons to show up as regular gray rather than rare gold in Dark Aether Rift.
- Resolved an issue that caused players to get stuck outside the map after being grabbed by a Mimic.
- Resolved an issue in Rainmaker’s Fortress that caused the mortar AI to incorrectly target players with the Sergeant’s Beret disguise intact.
Progress
- Resolved an issue where completing customization for one squad would prematurely terminate customization for another.
- Camouflage challenges for the MWII weapon launcher have been adjusted to make them easier to complete.
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