Modern Warfare 3: All weapon buffs and nerfs in Season 4.

We know for sure that even the slightest adjustment to a weapon can completely eliminate it from our arsenal. This time, assault rifles and submachine guns have received the most changes.

Assault rifles .

  • BP50
    • Reduced movement speed from 5 m/s to 4.8 m/s (-4%).
    • Reduced running speed from 5.7 m/s to 5.5 m/s (-4%).
    • Reduced tactical sprint speed from 7 m/s to 6.8 m/s (-3%).
    • JAK Revenger Kit
      • Reduced movement speed from 5.5 m/s to 5.1 m/s (-7%).
      • Reduced crouch movement speed from 2.6 m/s to 2.4 m/s (-8%).
      • Reduced running speed from 6.2 m/s to 5.8 m/s (-6%).
      • Reduced tactical sprint speed from 7.7 m/s to 7.1 m/s (-8%).
      • Reduced ADS movement speed from 3.3 m/s to 3.1 m/s (-6%).
      • Maximum damage reduced from 32 to 28 (-13%).
      • Near-average damage reduced from 28 to 25 (-11%).
      • Average damage reduced from 25 to 23 (-8%).
  • MCW
    • Increased head damage multiplier from 1.1x to 1.25x.

BAL-27

  • The range of close medium damage has been increased from 39.37 to 49.53 meters.
  • Average damage range increased from 50.8 to 60.96 meters.

HOLGER 556

  • Melee damage range increased from 45.72 to 50.8 meters.

SVA 545

  • Average damage reduced from 24 to 22.
  • Headshot modifier reduced from 1.4x to 1.3x.

MCW

  • Minimum damage increased from 20 to 22.

MTZ-556

  • Maximum damage range increased from 35.56 to 40.64 meters.
  • Melee damage range increased from 48.26 to 50.8 meters.
  • Headshot modifier increased from 1.2x to 1.25x.

KASTOV 762 (MWII)

  • Average damage range increased from 51.81 to 57.15 meters.
  • Weapon and hand modifiers increased from 0.96x to 1.15x.
  • Lower torso modifier increased from 1x to 1.15x.
  • Leg modifier increased from 0.96x to 1x.

CHIMERA (MWII)

  • Near-medium damage increased from 24 to 26.
  • Hand modifier increased from 1x to 1.15x.
  • Lower torso modifier increased from 1.1x to 1.15x.

ISO HEMLOCK (MWII)

  • Average damage increased from 24 to 25.
  • Minimum damage increased from 20 to 21.
  • Hand modifier increased from 0.95x to 1.16x.

Submachine guns

  • FJX Horus
    • Reduced weapon recoil from 42.5 deg/s to 35.4 deg/s (-17%).
    • Increased maximum damage range from 10.2 m to 17.8 m (+75%).
    • Increased near-medium damage range from 20.3m to 25.4m (+25%).
    • Increased lower torso damage multiplier from 1x to 1.1x.
  • RAM-9
    • Increased maximum damage range from 11.2 m to 12.4 m (+11%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • AMR9
    • Increased maximum damage range from 14 m to 15.2 m (+9%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • Rival-9
    • Increased maximum damage range from 10.2 m to 11.4 m (+13%).
    • Increased near-medium damage range from 21.6m to 22.9m (+6%).
    • JAK Headhunter Carbine Conversion
      • Increased rate of fire from 682 to 882 rounds/min (+29%).
      • Increased maximum damage from 26 to 33 (+27%).
      • Increased near-average damage from 24 to 30 (+25%).
      • Increased minimum damage from 22 to 28 (+27%).
      • Reduced neck and upper torso damage multiplier from 1.5x to 1.1x.
      • Reduced the damage multiplier for forearms and hands from 1.1x to 1x.
  • HRM-9
    • Increased maximum damage range from 16.5 m to 17.8 m (+8%).
    • Increased near-medium damage range from 24.1m to 25.4m (+5%).
  • Striker 9
    • Increased maximum damage range from 14 m to 15.2 m (+9%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • Striker
    • Increased maximum damage range from 9.7 m to 10.9 m (+13%).
    • Increased near-medium damage range from 21.6m to 22.9m (+6%).
  • WSP-9
    • Increased maximum damage range from 18.5 m to 24.1 m (+30%).
    • Increased near-medium damage range from 25.1 m to 31.8 m (+26%).

Infantry rifles

  • MCW 6.8
    • MCW 6.8 Full-Auto Conversion Kit
      • Resolved an issue that caused excessive recoil correction after firing.

SNIPER RIFLES

XRK STALKER

  • Neck modifier reduced from 2x to 1.2x.

Launchers

  • RGL-80
    • Aim time reduced from 310ms to 260ms (-16%).
    • Reduced explosive damage by 80% in hardcore game modes.

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