Modern Warfare 3: All weapon buffs and nerfs in Season 4.
We know for sure that even the slightest adjustment to a weapon can completely eliminate it from our arsenal. This time, assault rifles and submachine guns have received the most changes.
Assault rifles .
- BP50
- Reduced movement speed from 5 m/s to 4.8 m/s (-4%).
- Reduced running speed from 5.7 m/s to 5.5 m/s (-4%).
- Reduced tactical sprint speed from 7 m/s to 6.8 m/s (-3%).
- JAK Revenger Kit
- Reduced movement speed from 5.5 m/s to 5.1 m/s (-7%).
- Reduced crouch movement speed from 2.6 m/s to 2.4 m/s (-8%).
- Reduced running speed from 6.2 m/s to 5.8 m/s (-6%).
- Reduced tactical sprint speed from 7.7 m/s to 7.1 m/s (-8%).
- Reduced ADS movement speed from 3.3 m/s to 3.1 m/s (-6%).
- Maximum damage reduced from 32 to 28 (-13%).
- Near-average damage reduced from 28 to 25 (-11%).
- Average damage reduced from 25 to 23 (-8%).
- MCW
- Increased head damage multiplier from 1.1x to 1.25x.
BAL-27
- The range of close medium damage has been increased from 39.37 to 49.53 meters.
- Average damage range increased from 50.8 to 60.96 meters.
HOLGER 556
- Melee damage range increased from 45.72 to 50.8 meters.
SVA 545
- Average damage reduced from 24 to 22.
- Headshot modifier reduced from 1.4x to 1.3x.
MCW
- Minimum damage increased from 20 to 22.
MTZ-556
- Maximum damage range increased from 35.56 to 40.64 meters.
- Melee damage range increased from 48.26 to 50.8 meters.
- Headshot modifier increased from 1.2x to 1.25x.
KASTOV 762 (MWII)
- Average damage range increased from 51.81 to 57.15 meters.
- Weapon and hand modifiers increased from 0.96x to 1.15x.
- Lower torso modifier increased from 1x to 1.15x.
- Leg modifier increased from 0.96x to 1x.
CHIMERA (MWII)
- Near-medium damage increased from 24 to 26.
- Hand modifier increased from 1x to 1.15x.
- Lower torso modifier increased from 1.1x to 1.15x.
ISO HEMLOCK (MWII)
- Average damage increased from 24 to 25.
- Minimum damage increased from 20 to 21.
- Hand modifier increased from 0.95x to 1.16x.
Submachine guns
- FJX Horus
- Reduced weapon recoil from 42.5 deg/s to 35.4 deg/s (-17%).
- Increased maximum damage range from 10.2 m to 17.8 m (+75%).
- Increased near-medium damage range from 20.3m to 25.4m (+25%).
- Increased lower torso damage multiplier from 1x to 1.1x.
- RAM-9
- Increased maximum damage range from 11.2 m to 12.4 m (+11%).
- Increased near-medium damage range from 20.3m to 21.6m (+6%).
- AMR9
- Increased maximum damage range from 14 m to 15.2 m (+9%).
- Increased near-medium damage range from 20.3m to 21.6m (+6%).
- Rival-9
- Increased maximum damage range from 10.2 m to 11.4 m (+13%).
- Increased near-medium damage range from 21.6m to 22.9m (+6%).
- JAK Headhunter Carbine Conversion
- Increased rate of fire from 682 to 882 rounds/min (+29%).
- Increased maximum damage from 26 to 33 (+27%).
- Increased near-average damage from 24 to 30 (+25%).
- Increased minimum damage from 22 to 28 (+27%).
- Reduced neck and upper torso damage multiplier from 1.5x to 1.1x.
- Reduced the damage multiplier for forearms and hands from 1.1x to 1x.
- HRM-9
- Increased maximum damage range from 16.5 m to 17.8 m (+8%).
- Increased near-medium damage range from 24.1m to 25.4m (+5%).
- Striker 9
- Increased maximum damage range from 14 m to 15.2 m (+9%).
- Increased near-medium damage range from 20.3m to 21.6m (+6%).
- Striker
- Increased maximum damage range from 9.7 m to 10.9 m (+13%).
- Increased near-medium damage range from 21.6m to 22.9m (+6%).
- WSP-9
- Increased maximum damage range from 18.5 m to 24.1 m (+30%).
- Increased near-medium damage range from 25.1 m to 31.8 m (+26%).
Infantry rifles
- MCW 6.8
- MCW 6.8 Full-Auto Conversion Kit
- Resolved an issue that caused excessive recoil correction after firing.
- MCW 6.8 Full-Auto Conversion Kit
SNIPER RIFLES
XRK STALKER
- Neck modifier reduced from 2x to 1.2x.
Launchers
- RGL-80
- Aim time reduced from 310ms to 260ms (-16%).
- Reduced explosive damage by 80% in hardcore game modes.
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