Modern Warfare 3: MW3 and Warzone June 11 Patch Notes.
The June 11 update brings significant changes to one of the game’s most popular modes.
MW3-MULTIPLAYER
- Error correction
- Deselecting a Conversion Kit at the Gunsmith will no longer result in weapons appearing with unintended stats or visual properties.
- Fixed an issue that caused players to return to the menu when viewing event camos.
- Post-action reports will now show the total number of DNA samples collected rather than level requirements.
- Improved performance for navigating custom loadouts in the Gunsmith.
- Hovering over the Critical Countdown Mastery Award no longer takes the player to a menu.
MODES
- Infected
- Survivors can now obtain a DNA Bomb by completing 25 kills in a row.
- Added six new Survivor loadouts that are randomized in each match.
- Haymaker (Shotgun), COR-45 (Pistol), Thermobaric Grenade (Lethal), Flash Grenade (Tactical), Handheld Radar (Field Upgrade)
- Lockwood 680 (Shotgun), COR-45 (Pistol), Drill Charge (Lethal), Tear Gas (Tactical), Retractable Cover (Field Upgrade)
- WSP Swarm (SMG), Gutter Knife (Melee), C4 (Lethal), Battle Rage (Tactical), Ammo Box (Field Upgrade)
- FR 5.56 (Assault Rifle), TYR (Pistol), Proximity Mine (Lethal), Decoy Grenade (Tactical), Ammo Box (Field Upgrade)
- KATT-AMP (sniper rifle), Renetti (pistol), Claymore (lethal), flashbang (tactical), ammo box (field upgrade)
- Riot Shield (Melee), TYR (Pistol), Semtex (Deadly), Scatter Mine (Tactical), Suppression Mine (Field Upgrade)
WEAPON
Combat rifles
- Sidewinder
- JAK Thunder LMG Kit
- Fixed unintentional removal of the fire rate increase property.
- Increased initial rate of fire from 375 to 555 rounds/min (+30%).
- Increased rate of fire from 857 to 780 rpm (-9%).
- The number of shots required to achieve the increased rate of fire has been reduced from 15 to 9.
- Increased the delay before the rate of fire begins to decrease from 250 ms to 350 ms (+ 40%).
- JAK Thunder LMG Kit
Submachine guns
- AMR9
- JAK Atlas Conversion Kit
- Fixed an issue where bullets would hit the helmet area of the Operator’s head, causing more damage than intended.
- JAK Atlas Conversion Kit
Shotguns
- KV Broadside
- JAK Jawbreaker
- Fixed an issue that prevented choke tubes from being used.
- JAK Jawbreaker
Sniper rifles
- Kar98k
- Removed incompatible CS15 Scarlet Box laser attachment.
- The lack of a stock mount will no longer interfere with optics.
ZOMBIE
PROGRESS
- Week 2 challenge requirement for kills without getting wounded has been reduced from 200 to 20.
Warzone
GAMEPLAY
- GULAG
- Thermobaric grenades have been removed from Gulag equipment.
WEAPON
» Combat rifles «
- Sidewinder
- JAK Thunder LMG Kit
- Fixed unintentional removal of the increasing fire rate property.
- The initial rate of fire has been increased from 375 rounds/min to 555 rounds/min.
- The rate of fire has been reduced from 857 rounds/min to 780 rounds/min.
- To achieve an increased rate of fire, the number of shots has been reduced from 15 to 9.
- Increased the delay before the rate of fire starts to decrease from 250ms to 350ms.
- JAK Thunder LMG Kit
» Submachine guns «
- AMR9
- JAK Atlas Conversion Kit
- Fixed an issue where bullets would hit the helmet area of the Operator’s head, causing more damage than intended.
- JAK Atlas Conversion Kit
» Marksman rifle «
- Crossbow
- Blastcap 20″ Bolts
- Damage reduced from 200 to 110.
- Internal damage reduced from 150 to 110.
- External damage reduced from 50 to 35.
- Blastcap 20″ Bolts
ERROR CORRECTION
- Fixed an issue allowing players to use the Biometic Scanner multiple times to manipulate a given Key Card.
- Fixed an issue that resulted in players being unable to control a train in Urzikstan after being hit by a bunker blaster.
- Fixed an issue where weapons would appear with unintended statistics or visual properties in the Gunsmith when deselecting a conversion kit.
- Fixed a bug that caused players to return to the menu when viewing event camouflages.
News and weapon assemblies on Telegram https://t.me/modernwarfarenews