Modern Warfare 3: MW3 and Warzone June 11 Patch Notes.

 The June 11 update brings significant changes to one of the game’s most popular modes.

MW3-MULTIPLAYER

  • Error correction
    • Deselecting a Conversion Kit at the Gunsmith will no longer result in weapons appearing with unintended stats or visual properties.
    • Fixed an issue that caused players to return to the menu when viewing event camos.
    • Post-action reports will now show the total number of DNA samples collected rather than level requirements.
    • Improved performance for navigating custom loadouts in the Gunsmith.
    • Hovering over the Critical Countdown Mastery Award no longer takes the player to a menu.

MODES

  • Infected
    • Survivors can now obtain a DNA Bomb by completing 25 kills in a row.
    • Added six new Survivor loadouts that are randomized in each match.
      • Haymaker (Shotgun), COR-45 (Pistol), Thermobaric Grenade (Lethal), Flash Grenade (Tactical), Handheld Radar (Field Upgrade)
      • Lockwood 680 (Shotgun), COR-45 (Pistol), Drill Charge (Lethal), Tear Gas (Tactical), Retractable Cover (Field Upgrade)
      • WSP Swarm (SMG), Gutter Knife (Melee), C4 (Lethal), Battle Rage (Tactical), Ammo Box (Field Upgrade)
      • FR 5.56 (Assault Rifle), TYR (Pistol), Proximity Mine (Lethal), Decoy Grenade (Tactical), Ammo Box (Field Upgrade)
      • KATT-AMP (sniper rifle), Renetti (pistol), Claymore (lethal), flashbang (tactical), ammo box (field upgrade)
      • Riot Shield (Melee), TYR (Pistol), Semtex (Deadly), Scatter Mine (Tactical), Suppression Mine (Field Upgrade)

WEAPON

Combat rifles

  • Sidewinder
    • JAK Thunder LMG Kit
      • Fixed unintentional removal of the fire rate increase property.
      • Increased initial rate of fire from 375 to 555 rounds/min (+30%).
      • Increased rate of fire from 857 to 780 rpm (-9%).
      • The number of shots required to achieve the increased rate of fire has been reduced from 15 to 9.
      • Increased the delay before the rate of fire begins to decrease from 250 ms to 350 ms (+ 40%).

Submachine guns

  • AMR9
    • JAK Atlas Conversion Kit
      • Fixed an issue where bullets would hit the helmet area of ​​the Operator’s head, causing more damage than intended.

Shotguns

  • KV Broadside
    • JAK Jawbreaker
      • Fixed an issue that prevented choke tubes from being used.

Sniper rifles

  • Kar98k
    • Removed incompatible CS15 Scarlet Box laser attachment.
    • The lack of a stock mount will no longer interfere with optics.

ZOMBIE

PROGRESS

  • Week 2 challenge requirement for kills without getting wounded has been reduced from 200 to 20.

Warzone

GAMEPLAY

  • GULAG
    • Thermobaric grenades have been removed from Gulag equipment. 

WEAPON

» Combat rifles «

  • Sidewinder
    • JAK Thunder LMG Kit
      • Fixed unintentional removal of the increasing fire rate property.
      • The initial rate of fire has been increased from 375 rounds/min to 555 rounds/min.
      • The rate of fire has been reduced from 857 rounds/min to 780 rounds/min.
      • To achieve an increased rate of fire, the number of shots has been reduced from 15 to 9.
      • Increased the delay before the rate of fire starts to decrease from 250ms to 350ms.

» Submachine guns «

  • AMR9
    • JAK Atlas Conversion Kit
      • Fixed an issue where bullets would hit the helmet area of ​​the Operator’s head, causing more damage than intended.

» Marksman rifle «

  • Crossbow
    • Blastcap 20″ Bolts
      • Damage reduced from 200 to 110.
      • Internal damage reduced from 150 to 110.
      • External damage reduced from 50 to 35.

ERROR CORRECTION

  • Fixed an issue allowing players to use the Biometic Scanner multiple times to manipulate a given Key Card. 
  • Fixed an issue that resulted in players being unable to control a train in Urzikstan after being hit by a bunker blaster.
  • Fixed an issue where weapons would appear with unintended statistics or visual properties in the Gunsmith when deselecting a conversion kit.
  • Fixed a bug that caused players to return to the menu when viewing event camouflages.

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