All weapon changes in Modern Warfare 2 and Warzone 2 Season 2
RPK and Fennec have received some serious nerfs. In the Season 2 update, the developers reduced the damage of the Fennec SMG, as well as the damage, range, and aiming time of the RPK.
Weapon customization update
Our goal with weapon customization has always been to provide players with deep customization of their favorite weapon: creating unique gear for their personal play style. After exploring weapon customization in Season 01, we want to offer more benefits to players by raising the pros and reducing the cons of customization. We aim to make the system more useful for players in the future without sacrificing the overall balance of weapons in the game.
Setting up balances
- Enabled setting for laser attachments.
- The customization sliders have been updated for numerous attachments.
- Increased the values of some useful customization attributes.
- The values of some detrimental customization attributes have been reduced.
- Season 01 Pro-Tuned Blueprints received a performance tweak.
Weapon balancing
» Assault Rifles «
- M13B
- Increase damage at medium range
- Increased upper body damage
- Kastov 762
- Slight damage reduction
- Added additional damage reduction at long range.
- Lachmann-556
- Increased semi-automatic rate of fire
- M4
- Increased semi-automatic rate of fire
- STB 556
- Fixed an issue with the Single Tap Mod Magazine that caused the weapon to do significantly less damage to the upper left leg.
» Combat Rifles «
- Lachmann-762
- Reduced full auto damage to the head and torso.
- Increased upper torso semi-automatic damage.
- Increased semi-automatic rate of fire
- Reduced full auto recoil
- Increased damage at long range
- Added minimum damage against armor
- FTac Recon
- Reduced the full auto damage of the upper torso.
- Accelerated ad time
- Reduced full auto recoil
- Increased range at close range
- Increased the damage multiplier in the lower torso.
- Added minimum damage against armor
- CO-14
- Increased semi-automatic rate of fire
- Increased damage at long range
- Reduced damage from semi-automatic headshots.
- Added minimum damage against armor
- TAQ-V
- Reduced average damage
- Increased semi-auto torso damage
- Reduced semi-auto leg damage
- Reduced full auto head damage
- Reduced full auto head damage
- Reduced semi-automatic rate of fire
» Pistols «
- X13 Auto
- Reduced damage when using Akimbo
- Lower body damage increase
- Increased damage at close range
- Increasing hit distance
» Launchers «
- STRELA-P
- Removed projectile activation distance.
- The projectile now explodes at any distance
- RPG-7
- Slight increase in splash damage
- Slight reduction in splash damage range
» Light machine guns «
- PKK
- Slight reduction in aim movement speed
- Reduced mid and long range damage
- Reduced damage ranges
- Slight increase in ADS time
- RAAL MG
- Increased recoil
» Shooting rifles «
- EBR-14
- Reduced ranged damage
- Increased upper body damage
- Added minimum damage against armor
- LM-S
- Added minimum damage against armor
- SO-M
- Slight increase in fire rate
- Increased upper body damage
- Added minimum damage against armor
» Melee «
- Increased non-lunge melee damage range, allows players to hit equipment on the ground with melee
- Melee attacks with non-melee weapons now require three hits to kill a fully armored enemy, instead of two.
» Submachine guns «
- Vasnev-9K
- Reduced damage at medium and long distances
- Minibuck
- Reduced damage ranges
- Reduced lower torso damage at close range.
- Reduced lower body damage at medium and close range.
- Added minimum damage against armor
- Fenech 45
- Overall damage reduced
- Reduced headshot damage
- Added minimum damage against armor
» Sniper Rifles «
- Signal 50
- Reduced sprint speed
- Reduced movement speed
- Reduced ranged damage
- Slight reduction in bullet speed